![]() When you open a locker, this perk activates for 30 seconds.The Xenomorph can attack Turrets to destroy them. If a Turret successfully knocks the Xenomorph out of Runner Mode or fires for too long, it overheats, and must be repaired by a Survivor. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks this attack staggers the Xenomorph and will cause Runner Mode to end. Turrets can be placed in the map to counteract the Xenomorph.Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations. Seven Control Stations are scattered across the map.While in Runner Mode the Xenomorph also has access to a brutal Tail Attack. In Runner Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. ![]() The Xenomorph enters Runner Mode automatically when not on cooldown.Exiting a Control Station tags nearby Survivors with Killer Instinct. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Runner Mode ability. A series of tunnels become available on the map when the Xenomorph is in play.
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